![]() ![]() Skull & Bones is the first game for which it is lead developer. Skull & Bones is being developed by Ubisoft Singapore, best known for contributing the naval combat sequences that helped distinguish 2013’s Assassin’s Creed 4: Black Flag. Our focus remains on quality first and we’re grateful for your undying support ☠️⚔️ /ZCt85tY3TG- Skull & Bones May 15, 2019 We’re going to batten down the hatches and push back on the game’s arrival-this is a challenging news for us all, but it’s what’s needed to make Skull & Bones as awesome as it can be! “This is challenging news for us all, but it’s what’s needed to make Skull & Bones as awesome as it can be,” the account said. The official Twitter account for Skull & Bones yesterday acknowledged the delay, and the game’s absence from E3 2019, in a short video showing development of the game. In a comment to GameSpot, Ubisoft gave a similar rationale for Skull & Bones’ delay: “For new IPs, it is common to have evolutions of creative vision and this requires more development time.” In May 2018, Ubisoft told investors that developers needed more time “to offer players an even more engaging experience.” Players engage and board other ships, taking them over with hand-to-hand combat. The title features tactical naval combat in single-player and multiplayer modes, the latter of which supports five-on-five action. Skull & Bones will now be launching after the fiscal year for Ubisoft, which ends in March 2020. The news came during the publisher’s call with investors yesterday, in which Ubisoft discussed its publishing plans going forward. That’s the second-such yearlong delay for the game in the past year. Skull & Bones, the open-world pirate adventure Ubisoft first showed at E3 2017, won’t launch until the spring of 2020 at the earliest, and won’t be shown off at this year’s expo. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |